For us, the death of #lucasarts was the death of a dream. A dream rose-tinted by nostalgia, perhaps, but a dream nevertheless. A dream that one day, the unique environment that birthed what may have been the most wildly creative studio in mainstream game development history would, somehow, come back.
It was a far-fetched dream, but as long as the name LucasArts continued to exist, a small part of us held onto it.
A lot of innovation came out of the studio, but without a doubt, the strongest legacy it left behind was its series of graphical adventure games from the '80s and '90s. Unique, easily-accessible adventures with titles like #grimfandango , #monkeyisland , and #samandmax .
By most accounts the last truly great LucasArts (or Lucasfilm Games, if you go back far enough) game was released years ago, and yet, many in the industry still hold these titles as the benchmark.
But why is that? Why is it that we still consider these games among our pinnacle achievements as an industry? Why do developers still namedrop Monkey Island in pitch meetings when discussing their proposed game's story? Why do we all continue to mentally associate the word "LucasArts" as the splash screen we see before a graphical adventure game, even though the company hadn't released one in over a decade?
What is it about the classic LucasArts adventure games that makes them timeless? Why are we still talking about them today?
What I love about the classic LucasArts adventures is that it seems like every single person in the game industry has played them. So a) you can use any of the games as shorthand when discussing something ("we need like a Manny character for this") and more importantly b) you can instantly learn a lot about someone by what LucasArts adventures they like most.
Ultimately though, I think their place in our hearts is as much to do with them being brought into our collective consciousness as the first sizeable generation of gamers and game developers were finding their feet. LucasArts adventure games played out alongside us during our formative years and have, as such, stuck with us since.
#rongilbert #adventuregames #starwars #georgelucas
#timschafer #doublefine - 1 day ago